This article was published in Elsevier's Entertainment Computing. In it, I presented the DF framework, showing its chronological development and refinement. I discussed both the empirical data collected during research, and the theoretical underpinnings of the DF framework, and concluded presenting some ideas for further research. This article was an expanded version of two articles from 2015 (see below).
These two articles were presented to SBGames XIV (2015 Brazilian Symposium on Digital Games and Entertainment, organized by the Brazilian Computation Society). The first one presents a summary of the DF framework, and the developments and refinements since the previous year. In the second article, I discussed the empirical research from which several of the model refinements were derived. The research focused on DFs linked to the cooperative dynamics in board games.
This is a Gamasutra blog post. Here, I discussed the MDA (Mechanics, Dynamics and Aesthetics) theoretical framework (proposed by Hunicke, LeBlanc and Zubeck in 2004), noting some of its limitations with regard to board games.
The modification to MDA that I presented here arose from the discussions of my master's dissertation, and it is an important part of the theoretical foundations for the DF framework.
This is my master's dissertation, "Traços Distintivos de Estratégias em Jogos" (Distinctive Features in Games Strategy). It was presented to the department of Design of the Federal University of Paraná, in March 9th, 2015.
The official library record is at https://acervodigital.ufpr.br/handle/1884/38019. However, I didn't optimize the pdf file size, and it got quite large (97 Mbytes). The optimized version may be downloaded right here (dissertacao.pdf), and it is only a bit over 7 Mbytes in size.
This article was submitted to SBGames XIII (2014 Brazilian Symposium on Digital Games and Entertainment, organized by the Brazilian Computation Society). It dealt with the theoretical foundations of the DF framework, as pertaining to Game Studies. The framework would be fully developed in my master's dissertation, which I presented a few months later.
This article was selected as one of the three best articles in the Arts & Design track of SBGames XIII.