The success or failure of a wargame hinges on the quality of its ecosystem. Chris Dougherty provides some excellent clues about the ecosystem surrounding wargames within the Defense Department while advocating for the narrative element of wargames. He provides glimpses into the way sponsors and consumers interact with the lessons learned from wargames: “Insights [from wargames] don’t inform policy by simply existing — humans make the connection. Wargaming can create networks to promulgate and implement insights.” That network, both of the players in the game and those across the whole of the Defense Department, forms the ecosystem in which the impacts generated from a wargame — a strong measure of wargame quality — live or die.