About the futility of defining games

“The word [game] is used for so many different activities that it is not worth insisting on any proposed definition. All in all, it is a slippery lexicological customer, with many friends and relations in a wide variety of fields.”

— David Parlett, The Oxford History of Board Games


https://www.nytimes.com/2019/01/09/magazine/beauty-evolution-animal.html

Interessante notar como beleza também tem que ser utilitária, para o pensamento nutrido na ciência do século XIX. Paralelos com os serious games e mesmo com os jogos não-sérios, mas que dão dinheiro.


Uma das obras mais importantes de Herman Hesse é O jogo das Contas de Vidro, publicado em 1943. O jogo mencionado no título é amplamente referenciado ao longo do romance, mas sem pormenores. Por isso mesmo, inspirou a criação de alguns jogos.

https://en.wikipedia.org/wiki/The\_Glass\_Bead\_Game

https://sites.google.com/site/abimepublications/home

http://www.ludism.org/gbgwiki/HomePage

https://glassplategame.com/


Games are interconnected by their players. A Soccer team is playing a match, at the same time that it is playing the championship.

This can get very convoluted. Iago is using the game of friendship in order to play another game, one of dominance — and he’s cheating on the first game, to boot!