Acompanho Flanagan e Nissenbaum (2014): “As a medium for learning, entertainment, and communication, games are an increasingly prominent part of the current cultural landscape. […] We’re interested in the role that values play in animating personal, political, and artistic expression through any medium. We aim to provide resources for designers and design students who are interested in exploring the creative potential of what we call values-conscious design and who wish to consider, in a systematic way, the moral, social, and political resonances of digital games.”
“The project has three core premises—that societies have common (not necessarily universal) values; that technologies, including digital games, embody ethical and political values; and that those who design digital games have the power to shape players’ engagement with these values. We have coined the term conscientious designer to describe those who accept these premises and commit to considering values when they design and build systems. When our book speaks to the design community, it is less to persuade skeptics to accept these three premises than to invite those who take values seriously—the conscientious designer—to try out Values at Play.”