Revisiting the MDA Framework

This is a Gamasutra blog post. Here, I discussed the MDA (Mechanics, Dynamics and Aesthetics) theoretical framework (proposed by Hunicke, LeBlanc and Zubeck in 2004), noting some of its limitations with regard to board games. The modification to MDA that I presented here arose from the discussions of my master’s dissertation, and it is an important part of the theoretical foundations for the DF framework.