Cooperative or collaborative processes feature in many activities. Some authors distinguish cooperation from collaboration [Roschelle and Teasley 1995; Cogo 2006], based on the interpersonal dynamics between the participants. These distinctions, however, superimpose a simple dichotomy over a complex reality. In order to explore several different cooperation dynamics, we offered an extension course, in which the enrolled participants played several cooperative board games. In this paper, we have used distinctive features (DFs) vectors [Duarte, Battaiola, and Silva 2014] to represent these games’ main characteristics. One of our results is, accordingly, a DF inventory which can be used to represent cooperative games. The other result is a better understanding of interpersonal dynamics in cooperative environments
This is one of two articles presented to SBGames XIV (2015 Brazilian Symposium on Digital Games and Entertainment, organized by the Brazilian Computer Science Society). Here, I discussed the empirical research from which several of the model refinements were derived. The research focused on DFs linked to the cooperative dynamics in board games.